Our good friend Retrofan over at Forum64, contacted us this evening and has sent over some fantastic Exclusive News! about the eagerly anticipated ‘Bomb Jack DX’, an Arcade port for the Commodore 64. Retrofan has uploaded a new Beta 3 video to his YouTube channel and as you can see, the game is coming along nicely. First thing you will notice, beta3 has some amazing new music and sound effects by OneBitman, all five backgrounds are now complete and Jack is smaller with some new running animation and wider jump.
There’s many more changes though, check out the full list below!
Changes compared to Bomb Jack DX Beta 2:
– New music AND sound fx by OneBitman
– New: skyscraper background (now all 5 backgrounds completed)
– Nicer and more memory saving Egypt background
– Nicer and more memory saving Greece background
– Much nicer fire bomb counter (intermission screen, look at 3:53)
– Congratulations screen at the end
– B/E/S-Coins to collect
– Jack can run on the topmost platforms and enter small gaps much easier
– Smaller Jack (with boots and less outline) and smaller mummy
– New Jack running animation and wider jump
– Repaired logo
– Shorter power mode
Many thanks for the heads up Retrofan, we can’t wait to play this masterpiece! :)
Stay tuned for more exclusive updates and as usual we will be the first to share the News! Keep it Retro :)
Toni Wilen has released WinUAE 3.4.0 beta 9. WinUAE is currently the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can achieve a really great Amiga hard drive experience like the picture above. Download from the link below and don’t forget to check all the new features in the release notes link, have fun! :)
One of my favourite C64 demo groups ‘Genesis Project‘ recently released an oldskool demo, which came first place for Function 2016 Event. Unusually not for the Commodore 64, but instead for a lesser known platform the Enterprise computer.
The Enterprise is a Zilog Z80-based home computer first produced in 1985. It was developed by British company Intelligent Software and marketed by Enterprise Computers. Its two variants are the Enterprise 64, with 64 kilobytes (kB) of Random Access Memory (RAM), and the Enterprise 128, with 128 kB of RAM.
There are two well known emulators for the Enterprise named, EP32 and Ep128EMu.
I was having a lot of trouble working out how to load the file type which is a .com file, which I am not familiar with. So I decided to turn to our Facebook Group for help, myself and Allan Pinkerton had a long conversation about the emulators, trying to figure it all out.
Allan was very helpful, but between us, we could still not figure out why this demo wouldn’t run. The problem is these two emulators are not so easy to use as say WinVice, where you just choose ‘File’, ‘Autostart disk/tape image’, load the file and the game/demo just runs.
Hmm.. so what to do next? Obvious thing to do? Ask Genesis Project themselves, duh.. Should’ve thought of that earlier! <facepalm> So off to the Genesis Project Facebook page I go and posted my dilemma, within minutes Hedning (a great guy btw) got hold of the original coder, Andreas Gustafsson (aka Shadow of G*P), who was very helpful and pointed us in the right direction, and the demo loaded first time :)
I thought I would share this little story and the demo with you guys, ’cause I know how much you all love scene demo’s right? Well your in for a treat, check out the video below and marvel at the awesomeness! Also if you want to try these emulators out yourselves, I have included the download links, have fun! :)
In EP128EMu choose File/configuration/Load from ASCII file and then load the one called “EP_128k_Tape_FileIO.cfg”. Then under Options/Set working directory, just choose the dir where you have the .com file. Finally from the Enterprise prompt type: LOAD”FIRSTCONTACT.COM”
exSID USB is a MOS Technology SID hardware playback device that connects to modern computers via USB. The goal of this project is to enable accurate, true to the original hardware playback of SID music (such as what can be found in the High Voltage SID Collection) in a convenient, 21st-century compatible way: without a working C64.
VIC-20cr Reloaded is a new project by Steve J. Gray to create a new VIC-20cr (Cost Reduced) Motherboard, which could become a starting point for modified VIC motherboards.
For example, using a single 32K ram chip to make a VIC-32. Combining multiple ROMS into a single ROM to save board space, or even adding extra colour RAM to expand it’s graphics capability. How about a SID chip and a second joystick port? ;-)
If you find this idea interesting, you can follow Steve’s website in the link below.
There are two modes 2 modes of operation:
1. playback a TAP file (version 0, 1, or 2) from a PC into a C64/VIC20
2. record the write signal from a C64/VIC20 to a DMP file on a PC
C16 is supported as well by means of a converter, which is not supplied.
Unlike “audio playback” equivalents, this device fully supports the motor signal, which is not just fundamental at the “FOUND” message or at a Credits screen. There are a number of games whose tape loader requires data playback to stop for a fairly large amount of time at given points: this device takes care of it for you, without manual intervention.
It’s still early for (pre-)ordering as Luigi is still running tests, the final price is likely to be about 8 GBP + shipping.
Defender of the Crown – ZX Spectrum
The never released port! Developed in 1989 from “THE CAT” but due the lack of interest it was never official released. This is also a FIXED Version. Besides the .rom that you can find on the internet this version has the missing screen and is fixed for 48k/128k ZX Spectrum.
Delivered in Box with two tapes you will receive the following: Tape with the Game for ZX Spectrum, Tape with the Soundtrack (Themes from different Versions), Manual, Poster and Sticker. Limited to 250 Units!, Shipping starts end of October 2016.
The Thousand-Year Door hack (Thousand-Year Door+), is now available for download! This mod tweaks dialogue and textures throughout the game to bring things closer to the Japanese release, fixes various oversights from the English localization, and much more!
This hack makes a bevvy of script and texture changes to Paper Mario: The Thousand-Year Door. The modifications can be broken up into four categories, all of which are fully customizable – you can mix-and-match them as you like.
The default, bare-bones mod only makes basic fixes – mostly oversights from the localization team.
The second category contains de-localizations – any major elements that were changed between the Japanese and English releases have been reverted.
The third category is modernizations. Any enemies or items whose designs have noticeably changed since Thousand-Year Door’s release have been tweaked to more closely resemble their current counterparts.
The fourth category includes some miscellaneous additions that didn’t quite fit in the other mods. Look in readme file for more details regarding these.